Guardian of the desert: rise from your slumber! Fight robbers, reclaim the ancient artifact and outwit devious puzzles and traps to bring it home
Genre: Top-Down Adventure
Duration: 8 weeks half time
Software: TGE, Unity, P4V, Taiga
In this project I learned how to build levels for a 3D top-down adventure game. Unity had a great tiling setting which facilitated the process of planning the levels. I was responsible for sketching out big picture with all the levels, the flow and the order of things. When it came to building, I was more focused on the starting area and the second temple area. I also helped in planning the different Zelda-like puzzles inside that temple area and making sure the starting area taught the player the necessary information in a logical and not overwhelming order.
It was a challenge to plan and build a temple-dungeon which had to have puzzles, an increase of difficulty and a layout of rooms that made sense together and didn't feel too boring to backtrack. In the end I am very happy with my contribution and the end result.
· Clara-Cecilia Ingner (Level Design)
· Oliver Mathrani (Level Design)
· Ivar Sidorsson (Programming)
· Måns Hedlund (Programming)
· Omar Abdallah (Programming)
· Ossian Sarén Gran (Programming)
· Thomas Holtz (Programming)
· Alexander Ekengren (Graphics)
· Fredrik Christensen (Graphics)
· Lukas Frej (Graphics)
· Ylva Oknelid (Graphics)
· Emil André (Animation)
· Viktor Pennonen (Animation)
· David Scholander (Sound)
· Simon Ulvsand (Sound)
· Joar Andersén (Sound)