PITCH

Save an astronaut from losing their oxygen while experiencing a psychedelic trip through mind and space

Specifications

Genre: Endless Runner

Duration: 6 weeks half-time

Software: Unity, P4v, Taiga

My Contributions

As a Level Designer, I have contributed with the layout and construction of the different levels . Specifically, I worked on level 1 and 2 of the 5 levels that the game has. Since these are the the first two obstacle courses, they are also supposed to be the easiest so it was partly my responsibility to set the bar on the difficulty of the entire game. The work on the levels included deciding where the obstacles should be placed, where pickups should be placed, determining the length between the checkpoints and the entire level. We also learned the value of play-testing and iteration as this was a frequent thing during this project.

Group Members

Level Design

  • Clara-Cecilia Ingner
  • Frans Alexandersson
  • Anton Johansson

Programming

  • Amanda Hellberg Nilsson
  • Alexander Frost
  • Casper Öder
  • Damjan Derdić
  • David Nilsson
  • Dino Zvonar

Graphics

  • Alexander Ekengren
  • Assar Wade

Animation

  • Alfred Nilsson
  • Alisa Lundh