PITCH

A dark malady threatens your homeland, Tinkerer! Venture deep into the earth, harness arcane light and root out the corruption with your makeshift crystal-gun!

Specifications

Genre:  3rd person Shooter

Duration: 15 weeks half-time

Software: Unreal Engine 5.2, Sisyphus Engine, P4V, YouTrack

My Contributions

This is a project that is currently wrapping up and so my tasks are not complete yet.

So far my tasks have included to plan, sketch and blockout the levels. Sat down with the graphics team and to discuss the setting and how each level should be unique yet cohesive.

The way me and my fellow level designers have worked during Spite and Glint, is that we don't "own" and build our own individual levels. Instead we pass them around because we believe that they are elevated to a much higher quality if it get a fresh pair of eyes working on it periodically. This requires a lot of communication so that we are still working towards the same vision, yet I am still in awe how far my teammates can push the things I've passed on to them.

For the first time I've also gotten the chance to attempt scripting in our groups own editor which has been both a challenge and a learning experience.

Group Members

Level Design

  • Clara-Cecilia Ingner
  • Oliver Mathrani
  • Victor Majorin

Programming

  • Damjan Derdić
  • Måns Hedlund
  • Ludvig Kalaitzidis
  • Omar Abdallah

Graphics

  • Philip Wolff
  • Nelly Lindbom
  • Linda Khamphoukeo
  • Linus Arvidsson

Animation

  • Emil André
  • David Hamark
  • Jonas Gustafsson

Technical Art

  • Lukas Pålsson
  • Filip Kull