PITCH

Collect the escaped ghosts as a clumsy witch’s assistant by solving puzzles across colourful dimensions

Specifications

Genre: Mobile Puzzle Game

Duration: 8 weeks half-time

Software: Unity, P4V, Taiga

My Contributions

The feedback I received from my team members made me realize that I'm actually good at communication and that it's appreciated when I'm trying to keep us on track during meetings and discussions. I also realized during this project that I should ask for help earlier, rather than sitting with a problem myself. This project taught me how important communication is and especially clear communication as there have been some misunderstandings about what applies and what we worked towards. I've also learned how it can be helpful with task forces to help with this communication.

Group Members

Level Design

  • Clara-Cecilia Ingner
  • Jakob Pihl

Programming

  • Amanda Hellberg Nilsson
  • Ethan Uong
  • Jakob Persson
  • Jonathan Disenfeldt
  • Ludvig Kalaitzidis
  • Luna Barane

Graphics

  • Alexander Ekengren
  • Daniel Nilsson
  • Elisabet Sarsenov

Animation

  • Alisa Lundh
  • Ella Lundqvist
  • Nanna Lundin